Necromunda Terrain: Bullet Manufactorum and Primer.

Howdy!

I put a few things together this summer and just now am getting around to posting them here.

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I got tired of looking at that Pringles can factory and I tore it down to the base. I builtĀ  a whole new structure on top of it and I’ve been calling it the Bullet Factory or Bullet Manufactorum to be more 40k about it. The main structure is made from styrofoam packing pieces, cereal boxes, and some plumbing fittings. All the details are just found bits.

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I primered the other pieces (the shanty stacks, the scrap yard, and the watering hole) while I was building the factory. I’m still musing over the fate of the big overpass road way in the back.

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Next, I built a toxic chem swamp area with leaking tanks and perilous bridges. Made from water bottles, card board and not much else.

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I also roughed up a simple vacant lot with fence because I didn’t want place to be so crowded. But I couldn’t leave it alone, so it’s now in the process of getting a watch tower.

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I think these new areas will make for some interesting game play options.

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I finally primered up the factory. I used the wrong kind of paint and it looked funny, to shiny, so I had to run to the store and get the right paint and redo it.

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I hope to be able to get the air brush out and see how it does getting some real color on these pieces.

Next in the works is a small town center, a sort of commercial hub with a gun shop, meat shack, and an apothecary.

I’ve also started building an inquisitor band for INQ28 so this Necromunda terrain may feel the heavy tread of the Inquisition first.

Necromunda Terrain: Scrap Wastes Rework.

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Sometimes things just don’t turn out the way you expected. Which is what happened with the scrap wastes piece I thought I had pretty much finished off.

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I used up a truck load of premium bits and all I got was a bunch of impassable terrain. I didn’t like the single level of the place. So I added a few more elements.

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A large gothic structural thing and some more convoluted pipe works. I can add some catwalks to the pipes and even toss some of my movable bridge walks over to it.

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I’m happier now, even though the piece is much busier visually. I think I’ve increased its gaming potential with the additions.

Comments always appreciated.

By the way, I’m hoping to have this table ready for Historicon this year.

Necromunda Terrain: Pollution Factory and Elevated Highway

I have a small update on the Necromunda table I’m building. I installed some pipe work and platforms on the pollution factory/ chem plant. I also did a bit of trim work on the over pass so that it would fit together better and then I set it up.

The over pass needs a lot of details yet. It’ll get underslung pipes, shanties, and probably a few sections ripped out to allow ladders and ramshackle stairways in. One section will get a Scavvies camp underneath and the other will get a fungus jungle complete with giant spider webs… and giant spiders (Thanks to Branson).

I’m hoping to paint the spiders up to make them look like they glow in the dark. Check in for more progress soon.