Necromunda Terrain: Scrap Wastes Rework.

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Sometimes things just don’t turn out the way you expected. Which is what happened with the scrap wastes piece I thought I had pretty much finished off.

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I used up a truck load of premium bits and all I got was a bunch of impassable terrain. I didn’t like the single level of the place. So I added a few more elements.

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A large gothic structural thing and some more convoluted pipe works. I can add some catwalks to the pipes and even toss some of my movable bridge walks over to it.

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I’m happier now, even though the piece is much busier visually. I think I’ve increased its gaming potential with the additions.

Comments always appreciated.

By the way, I’m hoping to have this table ready for Historicon this year.

Necromunda Terrain: Pollution Factory and Elevated Highway

I have a small update on the Necromunda table I’m building. I installed some pipe work and platforms on the pollution factory/ chem plant. I also did a bit of trim work on the over pass so that it would fit together better and then I set it up.

The over pass needs a lot of details yet. It’ll get underslung pipes, shanties, and probably a few sections ripped out to allow ladders and ramshackle stairways in. One section will get a Scavvies camp underneath and the other will get a fungus jungle complete with giant spider webs… and giant spiders (Thanks to Branson).

I’m hoping to paint the spiders up to make them look like they glow in the dark. Check in for more progress soon.