Mini-zine adventures! Dark ruins is a series of two (with more on the way) 16 page mini zines fashioned from a single sheet of 8.5×11 paper. Fully illustrated, with maps and monster encounters, universal symbol based stat lines, and treasures! Super fun! Pocket sized! Easy to use with any system! A purely visual item. No text beyond the title.
In the USA, paypal 2$ per zine to email@example.com.
Rest of the world, paypal 4$ per zine to firstname.lastname@example.org.
Expect random colors!
Make sure to include which zines you want and how many of each. Also don’t forget your mailing address!
Thanks to the work of Logan Knight and several other incredibly competent heroes over on G+. I was able to bring you the results of the Street Kids of Ur-Hadad: Supplemental Hazards and Obstacles D11 Table. in a simple click of the link below!
Make city life harder!
I came up with a extra table to go with Edgar Johnson‘s wonderful Street Kids of Ur-Hadad funnel generator as seen in the Metal Gods of Ur-Hadad Zine #1. Since it’s Metal Gods, it is a D11 table!
The Street Kids of Ur-Hadad
Supplemental D11 Table.
Hazards and Obstacles
- A large sinkhole has opened in this area. Several houses and shops have collapsed into the depths. The sink hole is d100 feet deep and d100+100 feet wide.
- Bridge out ahead. The street crosses a bridge and it is either under construction or has collapsed. A 1d30 foot span is missing from the center.
- Dead end. A greedy landowner has illegally built a building across what was once a through street.
- Riot Barricade. A large pile of refuse, broken furniture repurposed doors and fences and all sorts of rubbish has been mounded up here during a time of unrest, it is 1d20+10 feet tall and as wide as the street.
- A hasty clapboard fence has been constructed here to block passage. Peeling wheat paste posters stuck to its surface declare this are a “Plague Quarantine Zone!”
- Fire! 1d4 nearby buildings are burning. Smoke fills the street and flames leap from roofs and windows. The ominous creak of failing support timbers can be heard over the roar of the flames.
- Flood! Murky swirling waters rush through the low areas of this street sweeping away assorted flotsam and the occasional goat. The water is 1d10 feet deep.
- Under Construction. The street surface has been removed and the earth below dug up into a confusing series of trenches and pits. Work materials litter the area and travel is difficult. Movement is reduced by half.
- Parade. A Religious or festive parade cross this thoroughfare. It is a long line of elaborate floats, musical ensembles, and costumed dancers. It seems to go on forever and breaking through it may have consequences. The parade takes 1d20 minutes to finish passing.
- Congestion. An over turned dung cart has caused quite a commotion ahead. A large and violently milling crowd blocks the way as angry horses rear up and stomp the ground. Men shout and wave their arms and all is chaos.
- Dignitaries. Some wealthy notables are passing through the area. Their guards, in fancy uniforms, have formed a cordon along their route, blocking all side streets, with a wall of unsmiling pikemen, as a gilded coach slowly rolls past.
See the Zine for instruction on how to roll a D11, Adam Muszkiewicz style.