Death Squads: Prisoner Exchange 2012 WIP

Renegade Ghus seems to be a resourceful scavenger. He started out with the elite archeo-tech rifle and now he has found himself a serviceable haz-mat respirator rig. He traded in his space marine scout knife for a more sinister looking storm vermin dagger as it suits his servant of chaos image better. The beast man arm in the fore ground was a second choice, but I’ve since decided against it. I’m still contemplating lengthening his legs. It seems like more trouble than it’s worth right now. I think he might find himself a hat too. Something a bit outlandish to show off his personal style. We’ll see about that.

Death Squads: Prisoner Exchange 2012 WIP

It’s that time again. The Death Squads forum is running their annual Prisoner Exchange Program. Basically you build an awesome mini and send it off to another random participant and you receive a custom converted mini from somebody else. The whole thing is great fun and really builds the community.

Last year I built this little guy. Kurtz, the chaos renegade. He lives in Brazil now.

This year I really wanted to do one of the hired guns. The Rogue Psyker, Apostate Preacher, or a Chaos Gun Servitor would be really fun to build. These are so open ended conceptually you can really let the imagination run free. I have built or painted any figures in a long time. This project has me really excited so I went down to the shop and dove right in. I just grabbed up what was laying around and built this little guy. He is Kurtz’s brother. His name is Ghus. He is a renegade obviously built along the same plan as ole Kurtz.

I still intend to build one of the other hired guns. I might with any time and luck build them all and some one might get an entire mercenary retinue for their game.

I’ve put more work into Ghus since I took these photos this morning. I augmented his gas mask with some heavier hard ware and I’m planning on reworking his lower legs and feet I believe. We’ll see what happens.

Thanks for reading.

Necromunda Terrain: Scrap Wastes Rework.


Sometimes things just don’t turn out the way you expected. Which is what happened with the scrap wastes piece I thought I had pretty much finished off.


I used up a truck load of premium bits and all I got was a bunch of impassable terrain. I didn’t like the single level of the place. So I added a few more elements.


A large gothic structural thing and some more convoluted pipe works. I can add some catwalks to the pipes and even toss some of my movable bridge walks over to it.


I’m happier now, even though the piece is much busier visually. I think I’ve increased its gaming potential with the additions.

Comments always appreciated.

By the way, I’m hoping to have this table ready for Historicon this year.

Necromunda Terrain: Pollution Factory and Elevated Highway

I have a small update on the Necromunda table I’m building. I installed some pipe work and platforms on the pollution factory/ chem plant. I also did a bit of trim work on the over pass so that it would fit together better and then I set it up.

The over pass needs a lot of details yet. It’ll get underslung pipes, shanties, and probably a few sections ripped out to allow ladders and ramshackle stairways in. One section will get a Scavvies camp underneath and the other will get a fungus jungle complete with giant spider webs… and giant spiders (Thanks to Branson).

I’m hoping to paint the spiders up to make them look like they glow in the dark. Check in for more progress soon.

Necromunda Terrain: Pollution Factory, Road House/Brothel, and more!

Spent some more quality time in the workshop (basement). I’ve added two new pieces to the necromunda table and I’ve added a ton of detailing to the pieces already in progress. I made a lot of ladders I can move around on the shanty towns which I’ve begun calling Soot Town Heights.

I built a bridge over the Soot Town Heights toxic sludge pond. I can’t wait to get some glowing green sludge in there.

I’ve added a large field of wreckage and junk. It also features some sort of abandoned engine/machinery. This should contrast nicely with the tall pieces and give the gangers some relatively open ground to scrap on. I added a few pipes and detail bits to the large red chemical tank piece, but it is far from complete.

I figured every good underhive settlement needs a seedy watering hole so I scratched up a bar/brothel from cereal box card board, plasticard and a few bits. I really like the way it turned out and now I want to build and entire main street of town area, which resembles an old west type town. It has it’s own water tower and saloon style doors. The surrounding area needs a lot of detailing but I think the building is mostly finished. Except for the signage, which goes up on the roof. It’s a big billboard with one of those mudflap girl silhouettes. I’m taking suggestions for off color names for the place. So far all I have is the age old tag line, “Liquor in the front. Poker in the rear.” Yuk yuk yuk!

I swapped out the vents on the pollution factories cooling towers. I also laid out the fittings for the pipe works design. Now I just have to cut all the interconnecting pipe pieces and assemble the whole mess. It should be nice and visually complicated when I’m done, but still have room to move around above and beneath.

I am definitely having a good time building all this mess. I’ll leave you with two POV shots I found appealing.

Thanks for reading.